Index of /classes/opengl/examples/depth_buffer
Name Last modified Size Description
Parent Directory 19-Jun-1999 10:32 -
Makedepend 07-Jun-1999 10:18 2k
Makefile 05-Jun-1999 22:59 1k
Makefile.win 05-Jun-1999 22:59 1k
cullface 07-Jun-1999 10:18 124k
cullface.c 05-Jun-1999 22:59 4k
depth_buffer 07-Jun-1999 10:18 118k
depth_buffer.c 05-Jun-1999 22:59 3k
painter 07-Jun-1999 10:18 118k
painter.c 05-Jun-1999 22:59 3k
playground.rgb 05-Jun-1999 22:59 69k
polygon_offset 07-Jun-1999 10:18 122k
polygon_offset.c 05-Jun-1999 22:59 4k
~opengl/examples/depth_buffer README
Copyright 1991-1999, Silicon Graphics, Inc.
All Rights Reserved.
painter.c - demonstrate the painter's algorithm for correctly drawing
non-intersecting objects and demonstrates how it fails
when object intersect.
<r> Key - rotate polygon around X axis
Escape Key - exit the program
depth_buffer.c - draw a solid polygon that intersects the line grid
using the depth buffer to remove hidden surfaces.
<r> Key - rotate polygon around X axis
Escape Key - exit the program
polygon_offset.c - uses the GL_EXT_polygon_offset extension to draw the
tesselation for a sphere.
<p> Key - toggle polygon offset on / off
Escape Key - exit the program
cullface.c - demonstrates front and back face culling
<f> Key - toggle between front/back face culling
<r> Key - rotate polygon around X axis
Escape Key - exit the program