Index of /classes/opengl/examples/depth_buffer

      Name                    Last modified       Size  Description

[DIR] Parent Directory 19-Jun-1999 10:32 - [TXT] Makedepend 07-Jun-1999 10:18 2k [TXT] Makefile 05-Jun-1999 22:59 1k [TXT] Makefile.win 05-Jun-1999 22:59 1k [TXT] cullface 07-Jun-1999 10:18 124k [TXT] cullface.c 05-Jun-1999 22:59 4k [TXT] depth_buffer 07-Jun-1999 10:18 118k [TXT] depth_buffer.c 05-Jun-1999 22:59 3k [TXT] painter 07-Jun-1999 10:18 118k [TXT] painter.c 05-Jun-1999 22:59 3k [IMG] playground.rgb 05-Jun-1999 22:59 69k [TXT] polygon_offset 07-Jun-1999 10:18 122k [TXT] polygon_offset.c 05-Jun-1999 22:59 4k


      ~opengl/examples/depth_buffer README

            Copyright 1991-1999, Silicon Graphics,  Inc.
            All Rights Reserved.



   painter.c - demonstrate the painter's algorithm for correctly drawing 
		non-intersecting objects and demonstrates how it fails
		when object intersect.

	<r> Key         - rotate polygon around X axis
	Escape Key      - exit the program


   depth_buffer.c - draw a solid polygon that intersects the line grid
 		using the depth buffer to remove hidden surfaces.

	<r> Key         - rotate polygon around X axis
	Escape Key      - exit the program


   polygon_offset.c - uses the GL_EXT_polygon_offset extension to draw the 
		tesselation for a sphere.

	<p> Key         - toggle polygon offset on / off
	Escape Key      - exit the program


   cullface.c - demonstrates front and back face culling


	<f> Key 	- toggle between front/back face culling
	<r> Key 	- rotate polygon around X axis
	Escape Key      - exit the program