Introduction to VRML 1.09:00 - 11:00AM :VRML 1.0 geometry primitives, text, hyperlinked objects
11:00 - 12:00 PM :Exercise #1, Draw a stick woman
12:00 - 1:30PM LUNCH
Colors, Textures, and Mapping
1:30 - 3:00PM:Applying colors, textures and images to geometry primitives
3:00 - 4:00PM:Exercese #2, Continuation of Execise #1 with colors and textures
4:00 - 4:30PM:Show Exercise #2 in: VRML viewer in Netscape, saranav (CAVEsim, CAVE)
Advanced Texturing Issues in VRML 1.0
9:00 - 10:00AM :Understanding Polygonal Structures
10:00 - 11:00 PM :Exercise # 3, VRML objects in VT-CAVE, correct vs. incorrect examples of mapping
11:00 - 12:00 PM :More on VRML 1.0, VT-Samples: s.wrl, s2.wrl, s3.wrl, s4.wrl, s5.wrl, s6.wrl, s7.wrl. s8.wrl, s9.wrl
More VRML 1.0 Examples from NCSA tutorial
Intro to VRML97, Object Oriented issues, and animations:
Floppy's VRML Guide
VRML Web 3D Consortium
Learning VRML Resources
12:00 - 1:30PM LUNCH
1:30 - 3:00PM:Intro to VRML in the CAVE Collaborative Console (CCC), lecture followed3:00 - 4:00PM:
by CAVE demo.Intro to common file type conversions. The most common CAVE usable
formats are inventor files (*.iv), performer binary files (*.pfb), and
Multigen flight files (*.flt). Below are links that outline in detail how to
convert AutoCAVE file formats (*.dxf) and AutoDesk 3D Studio files to
CAVE usable formats:Exercese #4, Each student puts their stick-woman in the CAVE using CCC4:00 - > DEPARTURE
http://www.sv.vt.edu/classes/vrml