Exercise1: Render your own primitive person.Using VRML 1.0 Primitives (Cubes, Cylinders, Spheres, and Cones) construct a 3-Dimensional model of a person. Should be something similar to the image below.
You can construct this model by translating, rotating, and scaling the objects differently in different directions.
http://www.sv.vt.edu/classes/vrml/exercise1.html