Exercise1: Render your own primitive person.
Using VRML 1.0 Primitives (Cubes, Cylinders, Spheres, and Cones) construct a 3-Dimensional model of a person. Should be something similar to the image below.



You can construct this model by translating, rotating, and scaling the objects differently in different directions.

Ronald D.Kriz and Sanjiv Parikh
Virginia Tech
VT-CAVE
Created 06/17/99, Revised 06/17/99

http://www.sv.vt.edu/classes/vrml/exercise1.html