FDI Track M:
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Visualization and Virtual Environments for Research and Education

Day 1: Introduction to VRML 1.0, Diversifly, and the CAVE Collaborative Console


Objectives:

  1. Working knowledge of VRML 1.0: creating simple scenegraphs
  2. Diversifly VRML 1.0 files in Virtual Environments
  3. Share VRML scenegraphs with the CAVE Collaborative Console (CCC)
  4. Advanced features Introduction to VRML 2.0
  5. Itroduction to conversion of AutoCAD and AutoDesk 3D Studio files to CAVE usable format

Wednesday, May 15, 2002

Introduction to VRML 1.0
10:30 - 11:00 AM :

11:00 - 11:30 AM :


Colors, Textures, and Mapping

11:30 - 12:00 noon:

Viewing VRML Scenegraphs
1:15 - 1:30 PM:

Modeling Polygonal Structures in VRML 1.0
1:00 - 1:30 PM :
Advanced Texturing Issues in VRML 1.0
1:30 - 2:00 PM :



Putting VRML scenegraphs in a shared collaborative workspace

2:00 - 2:45PM:
Intro to VRML in the CAVE Collaborative Console (CCC), lecture followed by CAVE demo.


Converting VRML and other popular scenegraphs to VE/CAVE viewable format
3:00 - 5:00PM: Intro to common file type conversions.  The most common
CAVE usable formats are inventor files (*.iv), performer binary files (*.pfb),
and Multigen flight files (*.flt).  Below are links that outline in detail how to
convert AutoCAD file formats (*.dxf/*.dwg) and AutoDesk 3D-Studio file
format (*.3ds) to CAVE usable formats: Class Projects from ESM4714

           Converting AutoCAD Release 12 (*.dxf) to Performer binary (*.pfb)
           Converting AutoCAVE 2002 (*.dwg) to OpenFlight (*.flt)
           Converting 3D Studio (*.3ds) to OpenFlight (*.flt)
           Adding Behaviors to VRML Models Ported to Immersive Environments


Ronald D.Kriz and Sanjiv Parikh
Virginia Tech
VT-CAVE
Created 05/12/02
http://www.sv.vt.edu/classes/vrml/fdi_trackm.html