Listed below are two NCSA Web publications and a collage of images from two other publications. Together these images should provide the viewer a good crossection of CAVE applications.
Here as some popular CAVE images (*.gif) that you can download to make overhead transparencies.
1. Future Home of VT-CAVE: The Advanced Communications
and Information Technology Center (ACITC)
2. University Visualization and Animation Lab in the ACITC
3. Image showing how the CAVE works
4. NSF VR Partnership in Advanced Computational Infrastructure
5. CAVE Projects at Virginia Tech
6. Inside view of ACITC -- in the CAVE
7. Inside Nanocrystal -- in the CAVE
8. Inside DNA molecule -- in the CAVE
9. Outside view of CAVE at Virginia Tech
Relavant Web-sites and publications that show a crossection of CAVE applications:

Figure 1. Laterna matheMagica

Figure 2. Synesthesia: Collaborative Biosignal Experience

Figure 3. NCAR Climate Simulation Laboratory

Figure 4. Remote Engineering Using CAVE-to-CAVE Communications

Figure 5. Quaternion Julia Sets in Virtual Reality

Figure 6. 4D Navigation of Astrophysical Turbulence Data

Figure 7. IMAX Cosmic Voyage

Figure 8. Visualization and Virtual Environments at NRL's Information Technology Division
A Hardware-Independent Virtual Reality Development System

Figure 9. TOP: Perspective view: The user is moving and activating a menu with the wand, BOTTOM: Third-person view: A close-up of the user in the CAVE and a distant view of the CAVE in teh virtual world.
Supporting Trancontinental Collaborative Work in Persistent Virtual Environments

Figure 10. A deity and a mortal share a common design space - the integration Testbed Prototype.

Figure 11. The "World Up" software
IMAGES BY GIL BRUVEL

Figure 12. Images generated by Alias | Wavefront
They're Not Making "Em Like They Used To

Figure 13. Operator inside Caterpillar's CAVE, which aids engineers in evaluating their designs.

Figure 14. Airbus Industrie, Europe's largest aircraft manufacture, used Sense8's WorldTookKit to create a virtual reality demonstration for the 1995 Paris Airshow.
The Art of Virtual Reality


Figures 15 & 16. Two views of a virtual oak tree encountered and experienced via Char Davies' OSMOSE.

Figures 17. OSMOSE's 3D Cartesian wireframe grid, which extends to infinity in all directions. Movement within OSMOSE is controlled in uniquely human ways: Immersants inhale to rise, exhale to descend, lean forward or backward to propel themselves back and forth.

Figures 18. A hallway within Rita Addison's virtual gallery.